This page collects all statblocks for creatures which appear in the 1st level adventure A Date With the Queen.
Wasteland Queen
Medium humanoid (human or ghoul)
Armour Class 12 (light chest, 4 light limbs)
Hit Points 9 (2d8)
Rad Resist 5
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses passive Perception 10
Languages American English
Challenge 1/8 (25 XP)
Actions
Pipe Gun. Ranged weapon attack: +2 to hit, range 40/120 ft., one target. Hit: 4 (1d8) piercing damage.
Baseball Bat. Melee weapon attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Lilly Laroche
Medium humanoid (human or ghoul)
Armour Class 12 (light chest, 4 light limbs)
Hit Points 18 (4d8)
Rad Resist 5
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Skills Acrobatics +4, Stealth +4
Senses passive Perception 10
Languages American English
Challenge 1/8 (25 XP)
Actions
Short-Barreled Pipe Gun. Ranged weapon attack: +2 to hit or +3 to hit within short range, range 20/100 ft., one target. Hit: 4 (1d8) piercing damage.
Combat Knife. Melee weapon attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
James Morris
Medium humanoid (human or ghoul)
Armour Class 12 (light chest, 4 light limbs)
Hit Points 13 (3d8)
Rad Resist 5
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Skills Mechanics +4
Senses passive Perception 10
Languages American English
Challenge 1/8 (25 XP)
Actions
Comfort-Gripped Hardened Pipe Gun. Ranged weapon attack: +3 to hit, range 40/120 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Baseball Bat. Melee weapon attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Trained Dog
Medium beast
Armour Class 12
Hit Points 5 (1d8 + 1)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 7 (-2) |
Skills Perception +3
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 13
Languages understands basic commands in American English
Challenge 1/8 (25 XP)
Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Protectron
Medium robot
Armour Class 15 (medium chest, medium limb)
Hit Points 32 (5d8 + 10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Skills Perception +3
Damage Immunities Poison, Radiation
Condition Immunities Poisoned, Radiation Sickness
Damage Immunities Poison, Radiation
Senses passive Perception 13
Languages American English
Challenge 1/2 (100 XP)
Machine. The protectron is immune to poison, radiation and all forms of disease. It does not need to eat or sleep, but enters an inactive state for at least 4 hours a day to conserve power. The protectron cannot use stimpaks or other items intended for biological creatures.
Actions
Multiattack. The protectron makes two attacks.
Laser. Ranged weapon attack: +4 to hit, range 60/180 ft., one target. Hit: 4 (1d4 + 2) energy damage.
Bash. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Eartha Kill
Large humanoid (super mutant)
Armour Class 13 (light chest)
Hit Points 68 (8d10 + 24)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) |
Saving Throws Wisdom +2
Skills Athletics +5, Intimidation +3, Perception +2
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 12
Languages American English
Challenge 1 (200 XP)
FEV Mutation. Eartha is immune to radiation and all forms of disease.
Indomitable (1/long rest). Eartha can reroll a saving throw she fails, and must use the new roll.
Relentless Endurance (1/long rest). When reduced to 0 hit points but not killed outright, Eartha drops to 1 hit point instead.
Actions
Burst Fire. Eartha attacks a 10-foot cube area within her pipe gun’s range. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon’s normal damage.
Automatic Long-Barrelled Recoil Compensating Pipe Gun. Ranged weapon attack: +5 to hit, range 90/170 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Sledgehammer. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Legendary Actions
Eartha can take 3 legendary actions, choosing from the options below. Only one legendary action open can be used at a time and only at the end of another creature’s turn. Eartha regains spent legendary actions at the start of its turn.
Detect. Eartha makes a Wisdom (Perception) check.
Reposition (costs 2 action). Eartha disengages 15 feet.
Smackdown. An adjacent creature of Eartha’s choice must succeed on a DC 13 Dexterity or Strength saving throw or be knocked prone.
Mole Rat
Small beast
Armour Class 13
Hit Points 5 (1d6 + 2)
Speed 25 ft., burrow 25 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 3 (-4) | 10 (+0) | 5 (-3) |
Skills Perception +2, Stealth +5
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 12
Languages none
Challenge 1/8 (25 XP)
Ambush Predator. If the mole rat hits with an attack after moving using its burrow speed, it can disengage as a bonus action.
Actions
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.