Ant Swarms

Swarm of Forager Ants

Medium beast


Armour Class 12 (natural armour)
Hit Points 40 (9d8)
Speed 20 ft., climb 20 ft. fly 30 ft.


STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 10 (+0) 1 (-5) 7 (-2) 1 (-5)

Damage Immunities Radiation
Damage Resistances Bludgeoning, Piercing, Poison, Slashing
Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Radiation Sickness, Restrained, Stunned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 8
Languages none
Challenge 1 (200 XP)


Compound Eyes and Keen Sense of Smell. The ant swarm has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Spider Climb. The great ant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite. Melee weapon attack: +3 to hit, reach 0 ft., one target. Hit: 10 (4d4 + 4) piercing damage, or 5 (2d3) piercing damage if the swarm has half of its hit points or fewer.

Swarm of Soldier Ants

Medium beast


Armour Class 13 (natural armour)
Hit Points 66 (12d8 + 12)
Speed 20 ft., climb 20 ft. fly 30 ft.


STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 12 (+1) 1 (-5) 7 (-2) 1 (-5)

Damage Immunities Radiation
Damage Resistances Bludgeoning, Piercing, Poison, Slashing
Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Radiation Sickness, Restrained, Stunned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 8
Languages none
Challenge 3 (700 XP)


Compound Eyes and Keen Sense of Smell. The ant swarm has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Spider Climb. The great ant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite. Melee weapon attack: +4 to hit, reach 0 ft., one target. Hit: 22 (4d8 + 4) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Swarm of Glowing Ants

Medium beast


Armour Class 13 (natural armour)
Hit Points 78 (12d8 + 24)
Speed 20 ft., climb 20 ft. fly 30 ft.


STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 14 (+2) 1 (-5) 7 (-2) 1 (-5)

Damage Immunities Radiation
Damage Resistances Bludgeoning, Piercing, Poison, Slashing
Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Radiation Sickness, Restrained, Stunned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 8
Languages none
Challenge 5 (1,800 XP)


Compound Eyes and Keen Sense of Smell. The ant swarm has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Radioactive Glow. A glowing ant swarm sheds bright light in a 20-foot radius and dim light for an additional 20 feet, or a 10-foot radius with dim light for an additional 10 feet if the swarm has half of its hit points or fewer.

Spider Climb. The great ant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite. Melee weapon attack: +4 to hit, reach 0 ft., one target. Hit: 22 (4d8 + 4) piercing damage and 9 (2d8) radiation damage, or 7 (2d6) piercing damage and 4 (1d8) radiation damage if the swarm has half of its hit points or fewer.

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