Mole Rats
MoleRat.png

Mole Rat

Small beast


Armour Class 13
Hit Points 5 (1d6 + 2)
Speed 25 ft., burrow 25 ft.


STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 14 (+2) 3 (-4) 10 (+0) 5 (-3)

Skills Perception +2, Stealth +5
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 12
Languages none
Challenge 1/8 (25 XP)


Ambush Predator. If the mole rat hits with an attack after moving using its burrow speed, it can disengage as a bonus action.

Actions

Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Rabid Mole Rat

Small beast


Armour Class 13
Hit Points 22 (4d6 + 8)
Speed 25 ft., burrow 25 ft.


STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 14 (+2) 3 (-4) 10 (+0) 5 (-3)

Saving Throws
Skills Perception +2, Stealth +5
Damage Resistances
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive perception 12
Languages none
Challenge 1/4 (50)


Aggressive. As a bonus action, the rabid mole rat can move up to its speed toward a hostile creature that it can see.

Ambush Predator. If the mole rat hits with an attack after moving using its burrow speed, it can disengage as a bonus action.

Actions

Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw or be infected with rabies.

Glowing Mole Rat

Small beast


Armour Class 14
Hit Points 52 (8d6 + 24)
Speed 25 ft., burrow 25 ft.


STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 16 (+3) 3 (-4) 10 (+0) 5 (-3)

Skills Perception +3, Stealth +7
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive perception 13
Languages none
Challenge 2 (450)


Ambush Predator. If the mole rat hits with an attack after moving using its burrow speed, it can disengage as a bonus action.

Radioactive Glow. The glowing mole rat sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack. The mole rat makes two attacks with its bite.
Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage and 7 (2d6) radiation damage.

Mole Rat Brood Mother

Medium beast


Armour Class 14
Hit Points 102 (12d8 + 48)
Speed 30 ft., burrow 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 18 (+4) 3 (-4) 10 (+0) 5 (-3)

Skills Perception +5, Stealth +9
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive perception 15
Languages none
Challenge 4 (1,100)


Ambush Predator. If the mole rat hits with an attack after moving using its burrow speed, it can disengage as a bonus action.

Maternal Instinct. While there are any mole rats left for the brood mother to protect, and until it fails its Constitution saving throw after all mole rats have been killed, it has the following benefits:

  • Advantage on Strength checks and Strength saving throws.
  • Advantage on saving throws against becoming Frightened.
  • +2 to the damage of all attacks.
  • Resistance to bludgeoning, piercing, and slashing damage.

If the brood mother takes damage after all mole rats have been killed, it makes a Constitution saving throw. The DC equals 10 or half the damage to the brood mother, whichever number is higher. On a failed save the brood mother loses the benefits of Maternal Instinct and uses its turns to attempt to flee, only attacking if it is cornered.

Actions

Multiattack. The mole rat brood mother makes two attacks.
Bite. Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Giant Mole Rat

Huge beast


Armour Class 13 (natural armour)
Hit Points 161 (14d12 + 70)
Speed 50 ft., burrow 20 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 20 (+5) 3 (-4) 10 (+0) 5 (-3)

Skills Perception +3
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive perception 13
Languages none
Challenge 6 (2,300)


Mind Your Head. If the giant mole rat uses its burrow speed while carrying one or more riders or objects, each such creature or object takes 7 (2d6) bludgeoning damage and is knocked prone in an unoccupied space adjacent to the giant mole rat.

Actions

Multiattack. The mole rat makes one attack with its bite and two attacks with its claws.
Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
Claws. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 4) slashing damage.

Semi-Canonical

Giant Mole Rats were considered for inclusion in Fallout 3 but were ultimately cut. No information about what these creatures might have been like is available—the statblock and Knowledge here are purely speculative.

Pig Rat (West)

Small beast


Armour Class 11
Hit Points 7 (3d6 - 3)
Speed 20 ft., burrow 10 ft.


STR DEX CON INT WIS CHA
6 (-2) 12 (+1) 8 (-1) 2 (-4) 10 (+0) 4 (-3)

Skills Stealth +3, Perception +2
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive perception 12
Languages none
Challenge 1/8 (25)


Keen Smell. The pig rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Mean Pig Rat (West)

Small beast


Armour Class 11
Hit Points 24 (7d6)
Speed 20 ft., burrow 10 ft.


STR DEX CON INT WIS CHA
6 (-2) 12 (+1) 10 (+0) 2 (-4) 10 (+0) 4 (-3)

Skills Stealth +4, Perception +3
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive perception 13
Languages none
Challenge 1/4 (50)


Keen Smell. The pig rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The pig rat makes two attacks.
Bite. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Tough Pig Rat (West)

Small beast


Armour Class 12
Hit Points 49 (14d6)
Speed 20 ft., burrow 10 ft.


STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 10 (+0) 2 (-4) 10 (+0) 4 (-3)

Skills Stealth +6, Perception +4
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive perception 14
Languages none
Challenge 1 (200)


Keen Smell. The pig rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The pig rat makes three attacks.
Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Mutated Pig Rat (West)

Small beast


Armour Class 12
Hit Points 85 (19d6 + 19)
Speed 20 ft., burrow 10 ft.


STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 12 (+1) 2 (-4) 10 (+0) 4 (-3)

Skills Stealth +7, Perception +5
Damage Immunities Poison, Radiation
Condition Immunities Poisoned, Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive perception 15
Languages none
Challenge 2 (450)


Keen Smell. The pig rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The pig rat makes three attacks.
Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, plus 2 (1d4) poison damage and 2 (1d4) radiation damage.

Lesser Mole Rat (West)

Medium beast


Armour Class 11 (natural armour)
Hit Points 65 (10d8 + 20)
Speed 30 ft., burrow 15 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 15 (+2) 2 (-4) 10 (+0) 4 (-3)

Skills Perception +3
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive perception 13
Languages none
Challenge 1 (200)


Keen Smell The mole rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The mole rat makes one attack with its bite and two with its claws.
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claws. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Mole Rat (West)

Medium beast


Armour Class 13 (natural armour)
Hit Points 90 (12d8 + 36)
Speed 30 ft., burrow 15 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 17 (+3) 2 (-4) 10 (+0) 4 (-3)

Skills Perception +3
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive perception 13
Languages none
Challenge 2 (450)


Keen Smell The mole rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The mole rat makes one attack with its bite and three with its claws.
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claws. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Greater Mole Rat (West)

Medium beast


Armour Class 14 (natural armour)
Hit Points 127 (15d8 + 60)
Speed 30 ft., burrow 15 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 19 (+4) 2 (-4) 10 (+0) 4 (-3)

Skills Perception +4
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive perception 14
Languages none
Challenge 4 (1,100)


Keen Smell The mole rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The mole rat makes one attack with its bite and three with its claws.
Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claws. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Mutated Mole Rat (West)

Medium beast


Armour Class 15 (natural armour)
Hit Points 153 (18d8 + 72)
Speed 30 ft., burrow 15 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 19 (+4) 2 (-4) 10 (+0) 4 (-3)

Skills Perception +4
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., tremorsense 60 ft., passive perception 14
Languages none
Challenge 6 (2,300)


Keen Smell The mole rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The mole rat makes one attack with its bite and three with its claws.
Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, 3 (1d6) poison damage, and 3 (1d6) radiation damage.
Claws. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, 2 (1d4) poison damage, and 2 (1d4) radiation damage.

Fallout is the sole intellectual property of Bethesda Softworks. This is purely a fan work. Rules presented work with D&D 5e. Text and game mechanics presented in this wiki are not Open Game Content and should not be reproduced or repackaged in any way.