Bighorners
Bighorner.png

Bighorner Calf

Medium beast


Armour Class 13 (natural armour)
Hit Points 30 (4d10 + 8)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 8 (-1) 14 (+2) 3 (-4) 11 (+0) 7 (-2)

Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 10
Languages none
Challenge 1/4 (50 XP)


Charge. If the bighorner calf moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Sure-Footed. The bighorner calf has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Young Bighorner

Large beast


Armour Class 13 (natural armour)
Hit Points 51 (6d10 + 18)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 8 (-1) 16 (+3) 3 (-4) 11 (+0) 7 (-2)

Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 10
Languages none
Challenge 1 (200 XP)


Charge. If the young bighorner moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The young bighorner has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Trample. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Bighorner

Large beast


Armour Class 13 (natural armour)
Hit Points 104 (11d10 + 44)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 18 (+4) 3 (-4) 11 (+0) 7 (-2)

Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 10
Languages none
Challenge 4 (1,100 XP)


Charge. If the bighorner moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. The bighorner may then make a trample attack against the target.

Sure-Footed. The bighorner has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Trample. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Bighorner Bull

Large beast


Armour Class 13 (natural armour)
Hit Points 147 (14d10 + 470)
Speed 40 ft.


STR DEX CON INT WIS CHA
21 (+5) 8 (-1) 20 (+5) 3 (-4) 11 (+0) 7 (-2)

Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 10
Languages none
Challenge 5 (1,800 XP)


Charge. If the bighorner bull moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. The bighorner may then make a trample attack against the target.

Sure-Footed. The bighorner bull has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Trample. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

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