Bloodbugs
Bloodbug.png

Bloodbug Hatchling

Tiny beast


Armour Class 12
Hit Points 20 (6d4 + 6)
Speed 10 ft., fly 40 ft.


STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 12 (+1) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., passive Perception 9
Languages none
Challenge 1/4 (50 XP)


Compound Eyes and Keen Sense of Smell. The bloodbug has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Erratic Flight. The bloodbug flies wildly, and is difficult to hit. The bloodbug reduces the damage of any attack against it by 3 (but not damage from an area effect such as a weapon’s burst fire).

Actions

Radioactive Spit. Ranged weapon attack: +4 to hit, range 40 ft., one target. Hit: 6 (2d4 + 1) radiation damage.

Drain Blood. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. The bloodbug regains hit points equal to half the damage it deals.

Bloodbug

Small beast


Armour Class 14 (natural armour)
Hit Points 44 (8d6 + 16)
Speed 15 ft., fly 40 ft.


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 14 (+2) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., passive Perception 9
Languages none
Challenge 1 (200 XP)


Compound Eyes and Keen Sense of Smell. The bloodbug has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Erratic Flight. The bloodbug flies wildly, and is difficult to hit. The bloodbug reduces the damage of any attack against it by 3 (but not damage from an area effect such as a weapon’s burst fire).

Actions

Radioactive Spit. Ranged weapon attack: +5 to hit, range 60 ft., one target. Hit: 9 (2d6 + 2) radiation damage.

Drain Blood. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. The bloodbug regains hit points equal to half the damage it deals.

Red Widow Bloodbug

Small beast


Armour Class 15 (natural armour)
Hit Points 66 (12d6 + 24)
Speed 15 ft., fly 40 ft.


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 14 (+2) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., passive Perception 9
Languages none
Challenge 3 (700 XP)


Compound Eyes and Keen Sense of Smell. The bloodbug has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Erratic Flight. The bloodbug flies wildly, and is difficult to hit. The bloodbug reduces the damage of any attack against it by 3 (but not damage from an area effect such as a weapon’s burst fire).

Actions

Radioactive Spit. Ranged weapon attack: +5 to hit, range 60 ft., one target. Hit: 15 (2d12 + 2) radiation damage.

Drain Blood. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage. The bloodbug regains hit points equal to half the damage it deals.

Infected Bloodbug

Small beast


Armour Class 15 (natural armour)
Hit Points 88 (16d6 + 32)
Speed 15 ft., fly 40 ft.


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 14 (+2) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., passive Perception 9
Languages none
Challenge 4 (1,100 XP)


Compound Eyes and Keen Sense of Smell. The bloodbug has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Erratic Flight. The bloodbug flies wildly, and is difficult to hit. The bloodbug reduces the damage of any attack against it by 5 (but not damage from an area effect such as a weapon’s burst fire).

Actions

Radioactive Spit. Ranged weapon attack: +6 to hit, range 60 ft., one target. Hit: 21 (3d12 + 2) radiation damage.

Drain Blood. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage and 5 (1d10) poison damage. The bloodbug regains hit points equal to half the piercing damage it deals.

Glowing Bloodbug

Small beast


Armour Class 15 (natural armour)
Hit Points 130 (20d6 + 60)
Speed 15 ft., fly 40 ft.


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 16 (+3) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., passive Perception 9
Languages none
Challenge 6 (2,300 XP)


Compound Eyes and Keen Sense of Smell. The bloodbug has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Erratic Flight. The bloodbug flies wildly, and is difficult to hit. The bloodbug reduces the damage of any attack against it by 5 (but not damage from an area effect such as a weapon’s burst fire).

Radioactive Glow. The glowing bloodbug sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Actions

Radioactive Spit. Ranged weapon attack: +7 to hit, range 60 ft., one target. Hit: 29 (4d12 + 3) radiation damage.

Drain Blood. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage and 9 (2d8) radiation damage. The bloodbug regains hit points equal to half the piercing damage it deals.

Vampiric Bloodbug

Small beast


Armour Class 15 (natural armour)
Hit Points 154 (28d6 + 56)
Speed 15 ft., fly 40 ft.


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 14 (+2) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., passive Perception 9
Languages none
Challenge 7 (2,900 XP)


Compound Eyes and Keen Sense of Smell. The bloodbug has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Erratic Flight. The bloodbug flies wildly, and is difficult to hit. The bloodbug reduces the damage of any attack against it by 5 (but not damage from an area effect such as a weapon’s burst fire).

Actions

Radioactive Spit. Ranged weapon attack: +7 to hit, range 60 ft., one target. Hit: 28 (4d12 + 2) radiation damage.

Drain Blood. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 20 (4d8 + 2) piercing damage. The bloodbug regains hit points equal to half the piercing damage it deals.

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