Bloodworm Larva
Small beast
Armour Class 12 (natural armour)
Hit Points 16 (3d6 + 6)
Speed 30 ft., burrow 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 2 (-4) | 8 (-1) | 6 (-2) |
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 1/8 (25 XP)
Ambush Predator. If the bloodworm larva hits with an attack after moving using its burrow speed, it can disengage as a bonus action.
Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.
Corpse Cocoon. The bloodworm larva can hide in the corpse of a living creature at least one size larger than itself. Up to four larvae can occupy a large creature, eight a huge creature, or sixteen a gargantuan creature. Wisdom (Perception) checks to notice the presence of the larvae in their hiding place are made with disadvantage.
Actions
Bite. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
Venomous Bloodworm Larva
Small beast
Armour Class 14 (natural armour)
Hit Points 52 (8d6 + 24)
Speed 30 ft., burrow 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 2 (-4) | 8 (-1) | 6 (-2) |
Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Poisoned, Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 1 (200 XP)
Ambush Predator. If the bloodworm larva hits with an attack after moving using its burrow speed, it can disengage as a bonus action.
Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.
Corpse Cocoon. The bloodworm larva can hide in the corpse of a living creature at least one size larger than itself. Up to four larvae can occupy a large creature, eight a huge creature, or sixteen a gargantuan creature. Wisdom (Perception) checks to notice the presence of the larvae in their hiding place are made with disadvantage.
Actions
Bite. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage and 5 (2d4) poison damage.
Glowing Bloodworm Larva
Small beast
Armour Class 14 (natural armour)
Hit Points 84 (13d6 + 52)
Speed 30 ft., burrow 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 2 (-4) | 8 (-1) | 6 (-2) |
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 2 (450 XP)
Ambush Predator. If the bloodworm larva hits with an attack after moving using its burrow speed, it can disengage as a bonus action.
Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.
Corpse Cocoon. The bloodworm larva can hide in the corpse of a living creature at least one size larger than itself. Up to four larvae can occupy a large creature, eight a huge creature, or sixteen a gargantuan creature. Wisdom (Perception) checks to notice the presence of the larvae in their hiding place are made with disadvantage.
Actions
Bite. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage and 8 (2d8) radiation damage.
Bloodworm
Medium beast
Armour Class 15 (natural armour)
Hit Points 75 (10d8 + 30)
Speed 40 ft., burrow 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 2 (-4) | 8 (-1) | 6 (-2) |
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 2 (450 XP)
Ambush Predator. If the bloodworm hits with an attack after moving using its burrow speed, it can disengage as a bonus action.
Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.
Actions
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Venomous Bloodworm
Medium beast
Armour Class 15 (natural armour)
Hit Points 127 (15d8 + 60)
Speed 40 ft., burrow 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 2 (-4) | 8 (-1) | 6 (-2) |
Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Poisoned, Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 5 (1,800 XP)
Ambush Predator. If the bloodworm hits with an attack after moving using its burrow speed, it can disengage as a bonus action.
Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.
Actions
Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and 9 (2d8) poison damage.
Glowing Bloodworm
Small beast
Armour Class 15 (natural armour)
Hit Points 190 (20d8 + 100)
Speed 40 ft., burrow 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 20 (+5) | 2 (-4) | 8 (-1) | 6 (-2) |
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 6 (2,300 XP)
Ambush Predator. If the bloodworm hits with an attack after moving using its burrow speed, it can disengage as a bonus action.
Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.
Actions
Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and 13 (3d8) radiation damage.
Bloodworm Queen
Large beast
Armour Class 16 (natural armour)
Hit Points 210 (20d10 + 100)
Speed 50 ft., burrow 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 20 (+5) | 2 (-4) | 8 (-1) | 6 (-2) |
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 9 (5,000 XP)
Ambush Predator. If the bloodworm queen hits with an attack after moving using its burrow speed, it can disengage as a bonus action.
Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.
Actions
Bite. Melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.