Centaurs
Centaur.png

Vault 87 Centaur

Medium monstrosity (super mutant)


Armour Class 14 (natural armour)
Hit Points 95 (10d8 + 50)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 20 (+5) 5 (-3) 10 (+0) 7 (-2)

Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 10
Languages understands American English but cannot speak
Challenge 4 (1,100 XP)


Brave: The centaur has advantage on saving throws against being frightened.

Mutant Physiology. he centaur is immune to disease and does not age.

Actions

Multiattack. The centaur makes three attacks with its tongues.

Radioactive Spit. Ranged weapon attack: +8 to hit, range 40/120 ft., one target. Hit: 14 (2d8 + 5) radioactive damage.

Tongue. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Evolved Vault 87 Centaur

Medium monstrosity (super mutant)


Armour Class 14 (natural armour)
Hit Points 152 (16d8 + 80)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 20 (+5) 5 (-3) 10 (+0) 7 (-2)

Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 10
Languages understands American English but cannot speak
Challenge 6 (2,300 XP)


Brave: The centaur has advantage on saving throws against being frightened.

Mutant Physiology. he centaur is immune to disease and does not age.

Actions

Multiattack. The centaur makes five attacks with its tongues or two with its radioactive spit.

Radioactive Spit. Ranged weapon attack: +9 to hit, range 40/120 ft., one target. Hit: 16 (2d10 + 5) radioactive damage.

Tongue. Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Large Evolved Vault 87 Centaur

Medium monstrosity (super mutant)


Armour Class 16 (natural armour)
Hit Points 200 (16d10 + 112)
Speed 30 ft.


STR DEX CON INT WIS CHA
24 (+7) 13 (+1) 24 (+7) 5 (-3) 10 (+0) 7 (-2)

Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 10
Languages understands American English but cannot speak
Challenge 11 (7,200 XP)


Brave: The centaur has advantage on saving throws against being frightened.

Mutant Physiology. he centaur is immune to disease and does not age.

Actions

Multiattack. The centaur makes five attacks with its tongues or two with its radioactive spit.

Radioactive Spit. Ranged weapon attack: +10 to hit, range 60/180 ft., one target. Hit: 29 (4d10 + 7) radioactive damage.

Tongue. Melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage.

Semi-Canonical

Twin Centaurs were considered for inclusion in Fallout 3 but were ultimately cut. Very little information about what these creatures might have been like is available—the statblock and Knowledge here are purely speculative.

Twin Vault 87 Centaur

Large monstrosity (super mutant)


Armour Class 14 (natural armour)
Hit Points 175 (14d10 + 98)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 24 (+7) 5 (-3) 10 (+0) 7 (-2)

Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 10
Languages understands American English but cannot speak
Challenge 9 (5,000 XP)


Brave: The centaur has advantage on saving throws against being frightened.

Mutant Physiology. he centaur is immune to disease and does not age.

Troubled Twins. When the twin centaur is encountered and is not currently aware of a threat to itself, there is a 50% chance that its two halves are fighting. If they aren't fighting, the twin centaur has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, stunned, and knocked unconscious.

Actions

Multiattack. The twin centaur makes three attacks with its tongues and three with its claw, or four with its radioactive spit.

Radioactive Spit. Ranged weapon attack: +9 to hit, range 40/120 ft., one target. Hit: 18 (2d10 + 7) radioactive damage.

Tongue. Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) slashing damage.

Claw. Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

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