Vault 87 Centaur
Medium monstrosity (super mutant)
Armour Class 14 (natural armour)
Hit Points 95 (10d8 + 50)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 20 (+5) | 5 (-3) | 10 (+0) | 7 (-2) |
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 10
Languages understands American English but cannot speak
Challenge 4 (1,100 XP)
Brave: The centaur has advantage on saving throws against being frightened.
Mutant Physiology. he centaur is immune to disease and does not age.
Actions
Multiattack. The centaur makes three attacks with its tongues.
Radioactive Spit. Ranged weapon attack: +8 to hit, range 40/120 ft., one target. Hit: 14 (2d8 + 5) radioactive damage.
Tongue. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Evolved Vault 87 Centaur
Medium monstrosity (super mutant)
Armour Class 14 (natural armour)
Hit Points 152 (16d8 + 80)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 20 (+5) | 5 (-3) | 10 (+0) | 7 (-2) |
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 10
Languages understands American English but cannot speak
Challenge 6 (2,300 XP)
Brave: The centaur has advantage on saving throws against being frightened.
Mutant Physiology. he centaur is immune to disease and does not age.
Actions
Multiattack. The centaur makes five attacks with its tongues or two with its radioactive spit.
Radioactive Spit. Ranged weapon attack: +9 to hit, range 40/120 ft., one target. Hit: 16 (2d10 + 5) radioactive damage.
Tongue. Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Large Evolved Vault 87 Centaur
Medium monstrosity (super mutant)
Armour Class 16 (natural armour)
Hit Points 200 (16d10 + 112)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
24 (+7) | 13 (+1) | 24 (+7) | 5 (-3) | 10 (+0) | 7 (-2) |
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 10
Languages understands American English but cannot speak
Challenge 11 (7,200 XP)
Brave: The centaur has advantage on saving throws against being frightened.
Mutant Physiology. he centaur is immune to disease and does not age.
Actions
Multiattack. The centaur makes five attacks with its tongues or two with its radioactive spit.
Radioactive Spit. Ranged weapon attack: +10 to hit, range 60/180 ft., one target. Hit: 29 (4d10 + 7) radioactive damage.
Tongue. Melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage.
Semi-Canonical
Twin Centaurs were considered for inclusion in Fallout 3 but were ultimately cut. Very little information about what these creatures might have been like is available—the statblock and Knowledge here are purely speculative.
Twin Vault 87 Centaur
Large monstrosity (super mutant)
Armour Class 14 (natural armour)
Hit Points 175 (14d10 + 98)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 24 (+7) | 5 (-3) | 10 (+0) | 7 (-2) |
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 10
Languages understands American English but cannot speak
Challenge 9 (5,000 XP)
Brave: The centaur has advantage on saving throws against being frightened.
Mutant Physiology. he centaur is immune to disease and does not age.
Troubled Twins. When the twin centaur is encountered and is not currently aware of a threat to itself, there is a 50% chance that its two halves are fighting. If they aren't fighting, the twin centaur has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, stunned, and knocked unconscious.
Actions
Multiattack. The twin centaur makes three attacks with its tongues and three with its claw, or four with its radioactive spit.
Radioactive Spit. Ranged weapon attack: +9 to hit, range 40/120 ft., one target. Hit: 18 (2d10 + 7) radioactive damage.
Tongue. Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) slashing damage.
Claw. Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.