Cyberhounds
Cyberhound.png

Cyberhound

Medium robot


Armour Class 14 (natural armour)
Hit Points 42 (5d8 + 20)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 6 (-2) 16 (+3) 7 (-2)

Skills Perception +7
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 17
Languages understands commands in American English
Challenge 1/2 (100 XP)


Keen Hearing and Smell. The cyberhound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Police Cyberhound

Medium robot


Armour Class 14 (natural armour)
Hit Points 85 (10d8 + 40)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 6 (-2) 16 (+3) 7 (-2)

Skills Perception +7
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 17
Languages understands commands in American English
Challenge 2 (450 XP)

Keen Hearing and Smell. The cyberhound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The police cyberhound makes two attacks with its bite.

Sonic Bark. Ranged weapon attack: +5 to hit, range 30 ft., one target. Hit: 11 (2d6 + 4) sonic damage. If the target is a living creature, it must succeed on a DC 16 Constitution saving throw or be dazed, suffering disadvantage on its attack rolls and ability checks. If the target fails its saving throw by 5 or more, it is instead stunned until the end of its next turn, then dazed thereafter. The target may repeat its saving throw at the end of its turn, ending the effects of the sonic bark on a success.

Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Military Cyberhound

Medium robot


Armour Class 14 (natural armour)
Hit Points 127 (15d8 + 60)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 6 (-2) 16 (+3) 7 (-2)

Skills Perception +7
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 17
Languages understands commands in American English
Challenge 4 (1,100 XP)

Keen Hearing and Smell. The cyberhound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The police cyberhound makes four attacks with its bite or two attacks with its sonic bark.

Sonic Bark. Ranged weapon attack: +5 to hit, range 30 ft., one target. Hit: 11 (2d6 + 4) sonic damage. If the target is a living creature, it must succeed on a DC 16 Constitution saving throw or be dazed, suffering disadvantage on its attack rolls and ability checks. If the target fails its saving throw by 5 or more, it is instead stunned until the end of its next turn, then dazed thereafter. The target may repeat its saving throw at the end of its turn, ending the effects of the sonic bark on a success.

Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

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