Enclave
Enclave.png

Trainee

Medium humanoid (human)


Armour Class 14 (light chest, 4 light limbs)
Power Armour 11/11/11/11/0/33 (Busted Advanced Power Armour Mk II, no helmet)
Hit Points 78 (12d8 + 24)
Rad Resist 11
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 11 (+0)

Skills Athletics +3, Intimidation +2, Perception +3
Senses passive Perception 13
Languages American English
Challenge 5 (1,800 XP)

Patriotic Zealotry (2 zeal per short or long rest). The trainee is fiercely loyal to the Enclave and its cause, granting advantage on saving throws against effects that impose the Frightened condition or attempt to manipulate the trainee's thoughts and actions. In addition, the trainee has access to a pool of zeal points which they can spend to activate features.

Coordinated Fire. The trainee's ranged weapon attack bonus increases by +2 for each of its allies that also made a ranged weapon attack against its target since the trainee's last turn, up to a maximum of +4 (twice the trainee's Proficiency bonus).

Actions

Multiattack. The trainee makes two attacks.

Laser Pistol. Ranged weapon attack: +4 to hit, range 60/180 ft., one target. Hit: 11 (2d8 + 2) energy damage.

Combat Knife. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Purge the Unpure. The trainee can spend a point of zeal to make one attack.

Reactions

Unshakable Zealotry. The trainee can spend a point of zeal when they fail a saving throw to succeed instead.

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