Young Gecko
Small beast
Armour Class 13
Hit Points 16 (3d6 + 6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 3 (-4) | 14 (+2) | 7 (-2) |
Skills Perception +4
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 120 ft., passive Perception 14
Languages none
Challenge 1/2 (100 XP)
Keen Senses. The gecko has advantage on Wisdom (Perception) checks.
Actions
Multiattack. The gecko makes one attack with its bite, and one with its claws.
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Young Gecko Hunter
Small beast
Armour Class 13
Hit Points 27 (5d6 + 10)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 3 (-4) | 14 (+2) | 7 (-2) |
Skills Perception +4
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 120 ft., passive Perception 14
Languages none
Challenge 1/2 (100 XP)
Keen Senses. The gecko has advantage on Wisdom (Perception) checks.
Pack Tactics. The gecko hunter has advantage on attack rolls against a creature if at least one of the gecko's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The gecko makes one attack with its bite, and one with its claws.
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Gecko
Medium beast
Armour Class 13
Hit Points 39 (6d8 + 12)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 3 (-4) | 14 (+2) | 7 (-2) |
Skills Perception +4
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 120 ft., passive Perception 14
Languages none
Challenge 1 (200 XP)
Keen Senses. The gecko has advantage on Wisdom (Perception) checks.
Actions
Multiattack. The gecko makes one attack with its bite, and two with its claws.
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claws. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Gecko Hunter
Medium beast
Armour Class 13
Hit Points 75 (10d8 + 20)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 3 (-4) | 14 (+2) | 7 (-2) |
Skills Perception +4
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 120 ft., passive Perception 14
Languages none
Challenge 2 (450 XP)
Keen Senses. The gecko has advantage on Wisdom (Perception) checks.
Pack Tactics. The gecko hunter has advantage on attack rolls against a creature if at least one of the gecko's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The gecko makes one attack with its bite, and two with its claws.
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claws. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Young Golden Gecko
Small beast
Armour Class 13
Hit Points 55 (10d6 + 20)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 3 (-4) | 14 (+2) | 7 (-2) |
Skills Perception +5
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 120 ft., passive Perception 15
Languages none
Challenge 2 (450 XP)
Keen Senses. The gecko has advantage on Wisdom (Perception) checks.
Actions
Multiattack. The gecko makes one attack with its bite, and two with its claws.
Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage and 5 (2d4) radiation damage.
Claws. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Golden Gecko
Medium beast
Armour Class 13
Hit Points 104 (16d8 + 32)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 3 (-4) | 14 (+2) | 7 (-2) |
Skills Perception +5
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 120 ft., passive Perception 15
Languages none
Challenge 4 (1,100 XP)
Keen Senses. The gecko has advantage on Wisdom (Perception) checks.
Actions
Multiattack. The gecko makes one attack with its bite, and three with its claws.
Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage and 9 (2d8) radiation damage.
Claws. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Golden Gecko Hunter
Medium beast
Armour Class 13
Hit Points 136 (21d8 + 42)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 3 (-4) | 14 (+2) | 7 (-2) |
Skills Perception +5
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 120 ft., passive Perception 15
Languages none
Challenge 4 (1,100 XP)
Keen Senses. The gecko has advantage on Wisdom (Perception) checks.
Pack Tactics. The gecko hunter has advantage on attack rolls against a creature if at least one of the gecko's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The gecko makes one attack with its bite, and three with its claws.
Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage and 9 (2d8) radiation damage.
Claws. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Young Fire Gecko
Small beast
Armour Class 13
Hit Points 97 (18d6 + 30)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 3 (-4) | 14 (+2) | 7 (-2) |
Skills Perception +6
Damage Resistances Fire
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 120 ft., passive Perception 16
Languages none
Challenge 3 (700 XP)
Keen Senses. The gecko has advantage on Wisdom (Perception) checks.
Actions
Multiattack. The gecko makes one attack with its bite, and three with its claws.
Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Fire Breath (recharge 4-6). The young fire gecko expels a 15-foot cone of fire. All creatures within the area must make a DC 15 Dexterity saving throw, taking 5 (2d4) fire damage on a failed saving throw or half that if successful. On a failed saving throw the target is also set alight, taking 2 (1d4) fire damage at the beginning of each of its turns. A creature can end this ongoing damage by using its action to make a DC 10 Dexterity saving throw to extinguish the flames.
Bonus Actions
Eat It While It's Hot. If the fire gecko has used its fire breath, it can make a bite attack as a bonus action this turn.
Fire Gecko
Medium beast
Armour Class 13
Hit Points 180 (24d8 + 48)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 3 (-4) | 14 (+2) | 7 (-2) |
Skills Perception +6
Damage Resistances Fire
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 120 ft., passive Perception 16
Languages none
Challenge 6 (2,300 XP)
Keen Senses. The gecko has advantage on Wisdom (Perception) checks.
Actions
Multiattack. The gecko makes one attack with its bite, and three with its claws.
Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage.
Claws. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Fire Breath (recharge 4-6). The fire gecko expels a 30-foot cone of fire. All creatures within the area must make a DC 15 Dexterity saving throw, taking 9 (2d8) fire damage on a failed saving throw or half that if successful. On a failed saving throw the target is also set alight, taking 2 (1d4) fire damage at the beginning of each of its turns. A creature can end this ongoing damage by using its action to make a DC 10 Dexterity saving throw to extinguish the flames.
Bonus Actions
Eat It While It's Hot. If the fire gecko has used its fire breath, it can make a bite attack as a bonus action this turn.
Young Green Gecko
Small beast
Armour Class 13
Hit Points 136 (21d6 + 63)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 3 (-4) | 14 (+2) | 7 (-2) |
Skills Perception +7
Damage Resistances Fire
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 120 ft., passive Perception 17
Languages none
Challenge 5 (1,800 XP)
Keen Senses. The gecko has advantage on Wisdom (Perception) checks.
Actions
Multiattack. The gecko makes one attack with its bite, and three with its claws.
Bite. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Poison Spit (recharge 4-6). The young green gecko spits poison at a target within 30 feet. The target and all creatures within 5 feet of it must make a DC 16 Dexterity saving throw. The target takes 21 (6d6) poison damage on a failed save, or half that on a success. Adjacent creatures take half damage on a failed save.
Green Gecko
Medium beast
Armour Class 13
Hit Points 202 (27d8 + 81)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+2) | 16 (+3) | 16 (+3) | 3 (-4) | 14 (+2) | 7 (-2) |
Skills Perception +7
Damage Resistances Fire
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 120 ft., passive Perception 17
Languages none
Challenge 8 (3,900 XP)
Keen Senses. The gecko has advantage on Wisdom (Perception) checks.
Actions
Multiattack. The gecko makes one attack with its bite, and four with its claws.
Bite. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
Claws. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Poison Spit (recharge 4-6). The green gecko spits poison at a target within 50 feet. The target and all creatures within 5 feet of it must make a DC 16 Dexterity saving throw. The target takes 31 (9d6) poison damage on a failed save, or half that on a success. Adjacent creatures take half damage on a failed save.
Giant Green Gecko
Large beast
Armour Class 14
Hit Points 285 (30d10 + 120)
Speed 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 18 (+4) | 3 (-4) | 14 (+2) | 7 (-2) |
Skills Perception +7
Damage Resistances Fire
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 120 ft., passive Perception 17
Languages none
Challenge 12 (8,400 XP)
Keen Senses. The gecko has advantage on Wisdom (Perception) checks.
Actions
Multiattack. The gecko makes one attack with its bite, and four with its claws.
Bite. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) piercing damage.
Claws. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Poison Spit (recharge 4-6). The green gecko spits poison at a target within 50 feet. The target and all creatures within 5 feet of it must make a DC 17 Dexterity saving throw. The target takes 49 (9d10) poison damage on a failed save, or half that on a success. Adjacent creatures take half damage on a failed save.