Giant Ants
GiantAnt.png

Giant Ant

Small beast


Armour Class 14 (natural armour)
Hit Points 13 (3d6 + 3)
Speed 25 ft., climb 25 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 9
Languages none
Challenge 1/4 (50 XP)


Compound Eyes and Keen Sense of Smell. The giant ant has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Spider Climb. The giant ant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Giant Ant Soldier

Large beast


Armour Class 14 (natural armour)
Hit Points 45 (6d10 + 12)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 14 (+2) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 9
Languages none
Challenge 1/2 (100 XP)


Compound Eyes and Keen Sense of Smell. The giant ant has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Spider Climb. The giant ant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The giant ant soldier makes two bite attacks..

Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

GiantAntQueen.png

Giant Ant Warrior

Large beast


Armour Class 15 (natural armour)
Hit Points 76 (9d10 + 27)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 16 (+3) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 9
Languages none
Challenge 3 (700 XP)


Compound Eyes and Keen Sense of Smell. The giant ant has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Spider Climb. The giant ant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The giant ant soldier makes three bite attacks.

Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 3) piercing damage.

Giant Ant Queen

Huge beast


Armour Class 15 (natural armour)
Hit Points 126 (12d10 + 60)
Speed 30 ft., fly 50 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 4 (-3) 10 (+0) 6 (-2)

Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Poisoned, Radiation Sickness
Senses darkvision 120 ft., passive Perception 10
Languages none
Challenge 8 (3,900 XP)


Compound Eyes and Keen Sense of Smell. The giant ant has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Legendary Resistance (3/Day). If the legendary creature fails a saving throw, it can choose to succeed instead.

Protect the Queen! All other giant ants in the nest know when the queen is in danger or otherwise agitated. They drop whatever they’re doing to come to the queen’s protection, using the Dash action to arrive as quickly as possible.

Soldiers of the Queen (recharge 5-6). At the end of the queen’s turn, 1d4 giant ant soldiers appear, divided as evenly as possible between any entrances to the queen’s lair. These giant ant soldiers are in addition to any ants that are already part of the adventure and may arrive as a result of the queen’s Protect the Queen! feature.

Actions

Multiattack. The giant ant queen makes two bite attacks.

Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Legendary Actions

The giant ant queen can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The giant ant queen regains its spent legendary actions at the start of its turn.

Attack. Attack. The legendary creature makes an attack.

Charge (costs 2 actions). The giant ant queen moves up to its speed then makes a melee attack.

Detect. The giant ant queen makes a Wisdom (Perception) check.

Recovery. The giant ant queen regains 16 (2d10+5) hit points. It may only use this legendary action once per combat round.

Reposition. The giant ant queen disengages half its normal movement or fly speed.

Fallout is the sole intellectual property of Bethesda Softworks. This is purely a fan work. Rules presented work with D&D 5e. Text and game mechanics presented in this wiki are not Open Game Content and should not be reproduced or repackaged in any way.