Semi-Canonical
Giant catfish are mentioned by an NPC in Fallout. No information about what these creatures might have been like is available—the statblock and Knowledge here are purely speculative.
Giant Catfish
Huge beast
Armour Class 13 (natural armour)
Hit Points 126 (11d12 + 55)
Speed 0 ft., swim 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
23 (+6) | 11 (+0) | 21 (+5) | 3 (-4) | 10 (+0) | 5 (-3) |
Skills Perception +3
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses darkvision 60 ft., passive Perception 13
Languages none
Challenge 9 (5,000 XP)
Water Breathing. The giant catfish can breathe only underwater.
Actions
Bite. Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Legendary Actions
The giant catfish can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. Spent legendary actions are regained at the start of each turn.
Bite. The giant catfish makes a bite attack.
Detect. The giant catfish makes a Wisdom (Perception) check.
Charge (costs 2 actions). The giant catfish moves up to its speed then makes a melee attack.
Recovery. The giant catfish regains 22 (3d10 +6) hit points. It may only use this legendary action once per combat round.