Mercenaries
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Cave Cricket

Small beast


Armour Class 15 (natural armour)
Hit Points 36 (8d6 + 7)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 2 (-4) 8 (-1) 6 (-2)

Skills +3
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 1/2 (100 XP)


Compound Eyes and Keen Sense of Smell. The cave cricket has advantage on Wisdom (Perception) checks to notice movement, or that rely on smell.

Standing Leap. The cricket’s long jump is up to 15 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Horn. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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