Mutant Hounds
MutantHound.png

Mutant Hound

Medium monstrosity


Armour Class 13 (natural armour)
Hit Points 51 (6d8 + 22)
Speed 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 18 (+4) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +4
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 14
Languages understands basic commands in American English
Challenge 1 (200 XP)


Brave. The mutant hound has advantage on saving throws against being frightened.

Keen Hearing and Smell. The mutant hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The mutant hound has advantage on attack rolls against a creature if at least one of the mutant hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Bonus Actions

Savage. After knocking a creature prone with its bite, the mutant hound deals 5 (1d10) piercing damage.

Glowing Mutant Hound

Medium monstrosity


Armour Class 13 (natural armour)
Hit Points 85 (9d8 + 45)
Speed 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 20 (+5) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +6
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 16
Languages understands basic commands in American English
Challenge 3 (700 XP)


Brave. The mutant hound has advantage on saving throws against being frightened.

Keen Hearing and Smell. The mutant hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The mutant hound has advantage on attack rolls against a creature if at least one of the mutant hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage and 7 (2d6) radiation damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Bonus Actions

Savage. After hitting a prone creature with its bite attack or knocking a creature prone, the mutant hound deals 5 (1d10) piercing damage and 7 (2d6) radiation damage.

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