Rad-Rats
Rad-Rat.png

Rad-Rat Pup

Tiny beast


Armour Class 13
Hit Points 2 (1d4)
Speed 20 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 10 (+0) 3 (-4) 12 (+1) 3 (-4)

Skills Perception +3, Stealth +5
Damage Immunities Poison, Radiation
Condition Immunities Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 13
Languages none
Challenge 0 (10 XP)


Keen Smell. The rad-rat pup has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw. On a failed save the target contracts waste plague. On a successful save the creature resists the disease, and cannot be infected again by this rad-rat until 24 hours have passed.

Mangy Rad-Rat Pup

Tiny beast


Armour Class 13
Hit Points 7 (3d4)
Speed 20 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 10 (+0) 3 (-4) 12 (+1) 3 (-4)

Skills Perception +3, Stealth +5
Damage Immunities Poison, Radiation
Condition Immunities Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 13
Languages none
Challenge 0 (10 XP)


Keen Smell. The mangy rad-rat pup has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw. On a failed save the target contracts waste plague. On a successful save the creature resists the disease, and cannot be infected again by this rad-rat until 24 hours have passed.

Infected Rad-Rat Pup

Tiny beast


Armour Class 13
Hit Points 12 (5d4)
Speed 20 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 10 (+0) 3 (-4) 12 (+1) 3 (-4)

Skills Perception +3, Stealth +5
Damage Immunities Poison, Radiation
Condition Immunities Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 13
Languages none
Challenge 1/2 (100 XP)


Keen Smell. The rad-rat pup has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw. On a failed save the target takes 5 (2d4) poison damage, gains the poisoned condition for 1 minute, and contracts waste plague. On a successful save the creature takes half damage and resists the disease, and cannot be infected again by this rad-rat until 24 hours have passed.

A creature poisoned by the infected rad-rat pup’s bite can repeat its Constitution saving throw at the end of each of its turns, ending the poisoned condition on a success.

Rad-Rat

Small beast


Armour Class 13
Hit Points 17 (5d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 10 (+0) 3 (-4) 12 (+1) 3 (-4)

Skills Perception +4, Stealth +6
Damage Immunities Poison, Radiation
Condition Immunities Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 14
Languages none
Challenge 1/2 (100 XP)


Keen Smell. The rad-rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The rad-rat makes two attacks.

Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw. On a failed save the target contracts waste plague. On a successful save the creature resists the disease, and cannot be infected again by this rad-rat until 24 hours have passed.

Mangy Rad-Rat

Small beast


Armour Class 13
Hit Points 38 (11d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 10 (+0) 3 (-4) 12 (+1) 3 (-4)

Skills Perception +4, Stealth +6
Damage Immunities Poison, Radiation
Condition Immunities Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 14
Languages none
Challenge 1 (200 XP)


Keen Smell. The mangy rad-rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The rad-rat makes three attacks.

Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw. On a failed save the target contracts waste plague. On a successful save the creature resists the disease, and cannot be infected again by this rad-rat until 24 hours have passed.

Infected Rad-Rat

Small beast


Armour Class 13
Hit Points 52 (15d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 10 (+0) 3 (-4) 12 (+1) 3 (-4)

Skills Perception +4, Stealth +6
Damage Immunities Poison, Radiation
Condition Immunities Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 14
Languages none
Challenge 3 (700 XP)


Keen Smell. The infected rad-rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The rad-rat makes three attacks.

Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw. On a failed save the target takes 9 (2d8) poison damage, gains the poisoned condition for 1 minute, and contracts waste plague. On a successful save the creature takes half damage and resists the disease, and cannot be infected again by this rad-rat until 24 hours have passed.

A creature poisoned by the infected rad-rat’s bite can repeat its Constitution saving throw at the end of each of its turns, ending the poisoned condition on a success.

Plagued Rad-Rat

Small beast


Armour Class 13
Hit Points 77 (22d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 10 (+0) 3 (-4) 12 (+1) 3 (-4)

Skills Perception +5, Stealth +7
Damage Immunities Poison, Radiation
Condition Immunities Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 14
Languages none
Challenge 3 (700 XP)


Keen Smell. The plagued rad-rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The rad-rat makes four attacks.

Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, nd the target must make a DC 12 Constitution saving throw. On a failed save the target takes 10 (4d4) poison damage, gains the poisoned condition for 1 minute, and contracts waste plague. On a successful save the creature takes half damage and resists the disease, and cannot be infected again by this rad-rat until 24 hours have passed.

A creature poisoned by the plagued rad-rat’s bite can repeat its Constitution saving throw at the end of each of its turns, ending the poisoned condition on a success.

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