Radstags
Radstag.png

Radstag Yearling

Medium beast


Armour Class 12
Hit Points 6 (1d8 + 2)
Speed 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +3
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 13
Languages none
Challenge 1/8 (25 XP)


Keen Hearing and Smell. The radstag has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Part of the Herd. Radstags gather in herds for mutual protection. A radstag gains a cumulative +1 bonus to Intimidation for every other radstag within 15 feet of it.

Actions

Multiattack.The radstag makes two attacks with its bite. It must attack either the same target twice or two targets within 5 feet of each other.

Bite. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Kick. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Radstag Doe

Medium beast


Armour Class 12
Hit Points 19 (3d8 + 6)
Speed 40 ft.


STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +4
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 13
Languages none
Challenge 1/4 (50 XP)


Keen Hearing and Smell. The radstag has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Part of the Herd. Radstags gather in herds for mutual protection. A radstag gains a cumulative +1 bonus to Intimidation for every other radstag within 15 feet of it.

Actions

Multiattack. The radstag makes two attacks with its bite. It must attack either the same target twice or two targets within 5 feet of each other.

Bite. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Kick. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.

Reactions

Herd Tactics. When a melee attack is made against an allied creature within 10 feet of the radstag, the radstag can move to a space adjacent to that target and within the attacker's reach. When a ranged attack is made against an allied creature, the radstag can move 10 feet to a space between the attacker and the target. The attacker may choose to redirect their attack to the radstag or continue to attack its original target. Either way, the attack has disadvantage.

Radstag

Medium beast


Armour Class 13
Hit Points 52 (8d8 + 16)
Speed 40 ft.


STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +4
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 14
Languages none
Challenge 1 (200 XP)


Charge If the radstag moves at least 20 ft. straight toward a target and then hits it with a gore Attack on the same turn, the target takes an extra 6 (1d12) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Keen Hearing and Smell. The radstag has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Part of the Herd. Radstags gather in herds for mutual protection. A radstag gains a cumulative +1 bonus to Intimidation for every other radstag within 15 feet of it.

Trample. The radstag's kick attack has advantage and deals an extra 4 (1d8) bludgeoning damage against a prone target.

Actions

Multiattack. The radstag makes two attacks with its bite. It must attack either the same target twice or two targets within 5 feet of each other.

Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Gore. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) bludgeoning damage.

Kick. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Reactions

Herd Tactics. When a melee attack is made against an allied creature within 10 feet of the radstag, the radstag can move to a space adjacent to that target and within the attacker's reach. When a ranged attack is made against an allied creature, the radstag can move 10 feet to a space between the attacker and the target. The attacker may choose to redirect their attack to the radstag or continue to attack its original target. Either way, the attack has disadvantage.

Rabid Radstag

Medium beast


Armour Class 13
Hit Points 104 (16d8 + 32)
Speed 40 ft.


STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +4
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 14
Languages none
Challenge 3 (700 XP)


Aggressive. As a bonus action, the rabid radstag can move up to its speed toward a hostile creature that it can see.

Charge. If the radstag moves at least 20 ft. straight toward a target and then hits it with a gore Attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Keen Hearing and Smell. The radstag has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Part of the Herd. Radstags gather in herds for mutual protection. A radstag gains a cumulative +1 bonus to Intimidation for every other radstag within 15 feet of it.

Trample. The radstag's kick attack has advantage and deals an extra 5 (1d10) bludgeoning damage against a prone target.

Actions

Multiattack. The radstag makes two attacks with its bite and one with its kick. Its bites must attack either the same target twice or two targets within 5 feet of each other.

Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the target must make a DC 13 Constitution saving throw or be infected with rabies.

Gore. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Kick. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.

Reactions

Herd Tactics. When a melee attack is made against an allied creature within 10 feet of the radstag, the radstag can move to a space adjacent to that target and within the attacker's reach. When a ranged attack is made against an allied creature, the radstag can move 10 feet to a space between the attacker and the target. The attacker may choose to redirect their attack to the radstag or continue to attack its original target. Either way, the attack has disadvantage.

Glowing Radstag

Medium beast


Armour Class 13
Hit Points 142 (19d8 + 57)
Speed 40 ft.


STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 16 (+3) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +5
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 15
Languages none
Challenge 5 (1,800 XP)


Charge. If the radstag moves at least 20 ft. straight toward a target and then hits it with a gore Attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Keen Hearing and Smell. The radstag has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Part of the Herd. Radstags gather in herds for mutual protection. A radstag gains a cumulative +1 bonus to Intimidation for every other radstag within 15 feet of it.

Radioactive Aura. A creature that begins its turn within 10 feet of the glowing radstag takes 6 (1d12) radiation damage.

Radioactive Glow. The glowing radstag sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Trample. The radstag's kick attack has advantage and deals an extra 5 (1d10) bludgeoning damage against a prone target.

Actions

Multiattack. The radstag makes two attacks with its bite and one with its kick. Its bites must attack either the same target twice or two targets within 5 feet of each other.

Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage and 9 (2d8) radiation damage.

Gore. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and 9 (2d8) radiation damage.

Kick. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage and 9 (2d8) radiation damage.

Reactions

Herd Tactics. When a melee attack is made against an allied creature within 10 feet of the radstag, the radstag can move to a space adjacent to that target and within the attacker's reach. When a ranged attack is made against an allied creature, the radstag can move 10 feet to a space between the attacker and the target. The attacker may choose to redirect their attack to the radstag or continue to attack its original target. Either way, the attack has disadvantage.

Erratic Radstag Doe

Medium beast


Armour Class 14
Hit Points 187 (25d8 + 75)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +6
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 16
Languages none
Challenge 7 (2,900 XP)


Keen Hearing and Smell. The radstag has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Part of the Herd. Radstags gather in herds for mutual protection. A radstag gains a cumulative +1 bonus to Intimidation for every other radstag within 15 feet of it.

Radioactive Aura. A creature that begins its turn within 10 feet of the erratic radstag takes 6 (1d12) radiation damage.

Trample. The radstag's kick attack has advantage and deals an extra 5 (1d10) bludgeoning damage against a prone target.

Actions

Multiattack. The radstag makes two attacks with its bite and two with its kick. Its bites must attack either the same target twice or two targets within 5 feet of each other.

Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and 4 (1d8) radiation damage.

Kick. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage and 4 (1d8) radiation damage.

Reactions

Herd Tactics. When a melee attack is made against an allied creature within 10 feet of the radstag, the radstag can move to a space adjacent to that target and within the attacker's reach. When a ranged attack is made against an allied creature, the radstag can move 10 feet to a space between the attacker and the target. The attacker may choose to redirect their attack to the radstag or continue to attack its original target. Either way, the attack has disadvantage.

Erratic Radstag

Medium beast


Armour Class 14
Hit Points 217 (29d8 + 87)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +6
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 16
Languages none
Challenge 8 (3,900 XP)


Charge. If the radstag moves at least 20 ft. straight toward a target and then hits it with a gore Attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Keen Hearing and Smell. The radstag has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Part of the Herd. Radstags gather in herds for mutual protection. A radstag gains a cumulative +1 bonus to Intimidation for every other radstag within 15 feet of it.

Radioactive Aura. A creature that begins its turn within 10 feet of the erratic radstag takes 6 (1d12) radiation damage.

Trample. The radstag's kick attack has advantage and deals an extra 5 (1d10) bludgeoning damage against a prone target.

Actions

Multiattack. The radstag makes two attacks with its bite and two with its kick. Its bites must attack either the same target twice or two targets within 5 feet of each other.

Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and 4 (1d8) radiation damage.

Gore. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and 4 (1d8) radiation damage.

Kick. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage and 4 (1d8) radiation damage.

Reactions

Herd Tactics. When a melee attack is made against an allied creature within 10 feet of the radstag, the radstag can move to a space adjacent to that target and within the attacker's reach. When a ranged attack is made against an allied creature, the radstag can move 10 feet to a space between the attacker and the target. The attacker may choose to redirect their attack to the radstag or continue to attack its original target. Either way, the attack has disadvantage.

Devolved Radstag Doe

Medium beast


Armour Class 14
Hit Points 202 (27d8 + 81)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +6
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 16
Languages none
Challenge 9 (5,000 XP)


Keen Hearing and Smell. The radstag has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Part of the Herd. Radstags gather in herds for mutual protection. A radstag gains a cumulative +1 bonus to Intimidation for every other radstag within 15 feet of it.

Radioactive Aura. A creature that begins its turn within 10 feet of the erratic radstag takes 6 (1d12) radiation damage.

Radioactive Glow. The devolved radstag sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Trample. The radstag's kick attack has advantage and deals an extra 5 (1d10) bludgeoning damage against a prone target.

Actions

Multiattack. The radstag makes two attacks with its bite and two with its kick. Its bites must attack either the same target twice or two targets within 5 feet of each other.

Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and 9 (2d8) radiation damage.

Kick. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage and 9 (2d8) radiation damage.

Reactions

Herd Tactics. When a melee attack is made against an allied creature within 10 feet of the radstag, the radstag can move to a space adjacent to that target and within the attacker's reach. When a ranged attack is made against an allied creature, the radstag can move 10 feet to a space between the attacker and the target. The attacker may choose to redirect their attack to the radstag or continue to attack its original target. Either way, the attack has disadvantage.

Devolved Radstag

Medium beast


Armour Class 14
Hit Points 262 (35d8 + 105)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +6
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 16
Languages none
Challenge 12 (8,400 XP)


Charge. If the radstag moves at least 20 ft. straight toward a target and then hits it with a gore Attack on the same turn, the target takes an extra 11 (2d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Keen Hearing and Smell. The radstag has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Part of the Herd. Radstags gather in herds for mutual protection. A radstag gains a cumulative +1 bonus to Intimidation for every other radstag within 15 feet of it.

Radioactive Aura. A creature that begins its turn within 10 feet of the erratic radstag takes 6 (1d12) radiation damage.

Radioactive Glow. The devolved radstag sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Trample. The radstag's kick attack has advantage and deals an extra 5 (1d10) bludgeoning damage against a prone target.

Actions

Multiattack. The radstag makes two attacks with its bite and three with its kick. Its bites must attack either the same target twice or two targets within 5 feet of each other.

Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and 9 (2d8) radiation damage.

Gore. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage and 9 (2d8) radiation damage.

Kick. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage and 9 (2d8) radiation damage.

Reactions

Herd Tactics. When a melee attack is made against an allied creature within 10 feet of the radstag, the radstag can move to a space adjacent to that target and within the attacker's reach. When a ranged attack is made against an allied creature, the radstag can move 10 feet to a space between the attacker and the target. The attacker may choose to redirect their attack to the radstag or continue to attack its original target. Either way, the attack has disadvantage.

Fallout is the sole intellectual property of Bethesda Softworks. This is purely a fan work. Rules presented work with D&D 5e. Text and game mechanics presented in this wiki are not Open Game Content and should not be reproduced or repackaged in any way.