Spore Carrier Runt
Medium plant
Armour Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 3 (-4) | 7 (-2) | 6 (-2) |
Skills Stealth +4
Damage Immunities Poison, Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 8
Languages none
Challenge 1/2 (100 XP)
Spore Explosion. If the spore carrier runt is within 20 feet of a hostile creature at the beginning of its turn, roll 1d6. On a 5 or 6, the spore carrier explodes. Each creature within 20 feet of the spore carrier runt must make a DC 10 Constitution saving throw, taking 17 (5d6) poison damage and contracting fungal spores on a failed save, or half as much in damage if successful.
Actions
Bite. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage.
Scratch. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Bonus Actions
Aggressive. The spore carrier runt can move up to its speed toward a hostile creature that it can see.
Spore Carrier
Medium plant
Armour Class 12
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 3 (-4) | 7 (-2) | 6 (-2) |
Skills Stealth +5
Damage Immunities Poison, Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 8
Languages none
Challenge 1 (200 XP)
Spore Explosion. If the spore carrier is within 20 feet of a hostile creature at the beginning of its turn, roll 1d6. On a 5 or 6, the spore carrier explodes. Each creature within 20 feet of the spore carrier must make a DC 12 Constitution saving throw, taking 17 (5d6) poison damage and contracting fungal spores on a failed save, or half as much in damage if successful.
Actions
Multiattack. The spore carrier makes one scratch attack and one bite attack.
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Scratch. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Bonus Actions
Aggressive. The spore carrier can move up to its speed toward a hostile creature that it can see.
Spore Carrier Brute
Medium plant
Armour Class 13
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 3 (-4) | 7 (-2) | 6 (-2) |
Skills Stealth +6
Damage Immunities Poison, Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 8
Languages none
Challenge 2 (450 XP)
Spore Explosion. If the spore carrier brute is within 20 feet of a hostile creature at the beginning of its turn, roll 1d6. On a 5 or 6, the spore carrier brute explodes. Each creature within 20 feet of the spore carrier brute must make a DC 13 Constitution saving throw, taking 17 (5d6) poison damage and contracting fungal spores on a failed save, or half as much in damage if successful.
Actions
Multiattack. The spore carrier brute makes two scratch attacks and one bite attack.
Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Scratch. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Bonus Actions
Aggressive. The spore carrier brute can move up to its speed toward a hostile creature that it can see.
Spore Carrier Savage
Medium plant
Armour Class 13
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 3 (-4) | 7 (-2) | 6 (-2) |
Skills Stealth +6
Damage Immunities Poison, Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 8
Languages none
Challenge 3 (700 XP)
Spore Explosion. If the spore carrier savage is within 20 feet of a hostile creature at the beginning of its turn, roll 1d6. On a 5 or 6, the spore carrier savage explodes. Each creature within 20 feet of the spore carrier savage must make a DC 13 Constitution saving throw, taking 17 (5d6) poison damage and contracting fungal spores on a failed save, or half as much in damage if successful.
Actions
Multiattack. The spore carrier savage makes three scratch attacks and one bite attack.
Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Scratch. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Bonus Actions
Aggressive. The spore carrier savage can move up to its speed toward a hostile creature that it can see.
Spore Carrier Scavenger
Medium plant
Armour Class 14
Hit Points 120 (16d8 + 48)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 16 (+3) | 3 (-4) | 7 (-2) | 6 (-2) |
Skills Stealth +8
Damage Immunities Poison, Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 8
Languages none
Challenge 5 (1,800 XP)
Spore Explosion. If the spore carrier scavenger is within 20 feet of a hostile creature at the beginning of its turn, roll 1d6. On a 5 or 6, the spore carrier scavenger explodes. Each creature within 20 feet of thespore carrier scavenger must make a DC 14 Constitution saving throw, taking 28 (8d6) poison damage and contracting fungal spores on a failed save, or half as much in damage if successful.
Actions
Multiattack. The spore carrier scavenger makes four scratch attacks and one bite attack.
Bite. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
Scratch. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Bonus Actions
Aggressive. The spore carrier scavenger can move up to its speed toward a hostile creature that it can see.
Spore Carrier Beast
Medium plant
Armour Class 14
Hit Points 120 (20d8 + 80)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 18 (+4) | 3 (-4) | 7 (-2) | 6 (-2) |
Skills Stealth +10
Damage Immunities Poison, Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 8
Languages none
Challenge 8 (3,900 XP)
Spore Explosion. If the spore carrier beast is within 20 feet of a hostile creature at the beginning of its turn, roll 1d6. On a 5 or 6, the spore carrier beast explodes. Each creature within 20 feet of the spore carrier beast must make a DC 16 Constitution saving throw, taking 35 (10d6) poison damage and contracting fungal spores on a failed save, or half as much in damage if successful.
Actions
Multiattack. The spore carrier beast makes five scratch attacks and one bite attack.
Bite. Melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
Scratch. Melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Bonus Actions
Aggressive. The spore carrier beast can move up to its speed toward a hostile creature that it can see.