Spore Carriers
SporeCarrier.png

Spore Carrier Runt

Medium plant


Armour Class 12
Hit Points 18 (4d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 10 (+0) 3 (-4) 7 (-2) 6 (-2)

Skills Stealth +4
Damage Immunities Poison, Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 8
Languages none
Challenge 1/2 (100 XP)


Spore Explosion. If the spore carrier runt is within 20 feet of a hostile creature at the beginning of its turn, roll 1d6. On a 5 or 6, the spore carrier explodes. Each creature within 20 feet of the spore carrier runt must make a DC 10 Constitution saving throw, taking 17 (5d6) poison damage and contracting fungal spores on a failed save, or half as much in damage if successful.

Actions

Bite. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage.

Scratch. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Bonus Actions

Aggressive. The spore carrier runt can move up to its speed toward a hostile creature that it can see.

Spore Carrier

Medium plant


Armour Class 12
Hit Points 33 (6d8 + 6)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 13 (+1) 3 (-4) 7 (-2) 6 (-2)

Skills Stealth +5
Damage Immunities Poison, Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 8
Languages none
Challenge 1 (200 XP)


Spore Explosion. If the spore carrier is within 20 feet of a hostile creature at the beginning of its turn, roll 1d6. On a 5 or 6, the spore carrier explodes. Each creature within 20 feet of the spore carrier must make a DC 12 Constitution saving throw, taking 17 (5d6) poison damage and contracting fungal spores on a failed save, or half as much in damage if successful.

Actions

Multiattack. The spore carrier makes one scratch attack and one bite attack.

Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Scratch. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Bonus Actions

Aggressive. The spore carrier can move up to its speed toward a hostile creature that it can see.

Spore Carrier Brute

Medium plant


Armour Class 13
Hit Points 52 (8d8 + 16)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 3 (-4) 7 (-2) 6 (-2)

Skills Stealth +6
Damage Immunities Poison, Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 8
Languages none
Challenge 2 (450 XP)


Spore Explosion. If the spore carrier brute is within 20 feet of a hostile creature at the beginning of its turn, roll 1d6. On a 5 or 6, the spore carrier brute explodes. Each creature within 20 feet of the spore carrier brute must make a DC 13 Constitution saving throw, taking 17 (5d6) poison damage and contracting fungal spores on a failed save, or half as much in damage if successful.

Actions

Multiattack. The spore carrier brute makes two scratch attacks and one bite attack.

Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Scratch. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bonus Actions

Aggressive. The spore carrier brute can move up to its speed toward a hostile creature that it can see.

Spore Carrier Savage

Medium plant


Armour Class 13
Hit Points 71 (11d8 + 22)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 3 (-4) 7 (-2) 6 (-2)

Skills Stealth +6
Damage Immunities Poison, Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 8
Languages none
Challenge 3 (700 XP)


Spore Explosion. If the spore carrier savage is within 20 feet of a hostile creature at the beginning of its turn, roll 1d6. On a 5 or 6, the spore carrier savage explodes. Each creature within 20 feet of the spore carrier savage must make a DC 13 Constitution saving throw, taking 17 (5d6) poison damage and contracting fungal spores on a failed save, or half as much in damage if successful.

Actions

Multiattack. The spore carrier savage makes three scratch attacks and one bite attack.

Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Scratch. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bonus Actions

Aggressive. The spore carrier savage can move up to its speed toward a hostile creature that it can see.

Spore Carrier Scavenger

Medium plant


Armour Class 14
Hit Points 120 (16d8 + 48)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 16 (+3) 3 (-4) 7 (-2) 6 (-2)

Skills Stealth +8
Damage Immunities Poison, Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 8
Languages none
Challenge 5 (1,800 XP)


Spore Explosion. If the spore carrier scavenger is within 20 feet of a hostile creature at the beginning of its turn, roll 1d6. On a 5 or 6, the spore carrier scavenger explodes. Each creature within 20 feet of thespore carrier scavenger must make a DC 14 Constitution saving throw, taking 28 (8d6) poison damage and contracting fungal spores on a failed save, or half as much in damage if successful.

Actions

Multiattack. The spore carrier scavenger makes four scratch attacks and one bite attack.

Bite. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Scratch. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Bonus Actions

Aggressive. The spore carrier scavenger can move up to its speed toward a hostile creature that it can see.

Spore Carrier Beast

Medium plant


Armour Class 14
Hit Points 120 (20d8 + 80)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 3 (-4) 7 (-2) 6 (-2)

Skills Stealth +10
Damage Immunities Poison, Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses darkvision 60 ft., passive Perception 8
Languages none
Challenge 8 (3,900 XP)


Spore Explosion. If the spore carrier beast is within 20 feet of a hostile creature at the beginning of its turn, roll 1d6. On a 5 or 6, the spore carrier beast explodes. Each creature within 20 feet of the spore carrier beast must make a DC 16 Constitution saving throw, taking 35 (10d6) poison damage and contracting fungal spores on a failed save, or half as much in damage if successful.

Actions

Multiattack. The spore carrier beast makes five scratch attacks and one bite attack.

Bite. Melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Scratch. Melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Bonus Actions

Aggressive. The spore carrier beast can move up to its speed toward a hostile creature that it can see.

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