Wanamingo
Medium aberration
Armour Class 15 (natural armour)
Hit Points 85 (10d8 + 40)
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 18 (+4) | 7 (-2) | 14 (+2) | 10 (+0) |
Damage Resistances Bludgeoning, Cold, Energy, Electrical, Piercing, Poison, Slashing
Damage Immunities Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses blindsight 120 ft.; passive Perception 12
Languages none
Challenge CR 5 (1,800 XP)
Pack Tactics. The wanamingo has advantage on an attack roll against a creature if at least one of the wanamingo's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The wanamingo makes one attack with its bite, and two with its tentacles.
Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Tentacle. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage and 5 (2d4) radiation damage.
Wanamingo Queen
Medium aberration
Armour Class 15 (natural armour)
Hit Points 142 (15d8 + 75)
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 15 (+2) | 20 (+5) | 7 (-2) | 14 (+2) | 10 (+0) |
Damage Resistances Bludgeoning, Cold, Energy, Electrical, Piercing, Poison, Slashing
Damage Immunities Radiation
Condition Immunities Charmed, Frightened, Poisoned, Radiation Sickness
Senses blindsight 120 ft.; passive Perception 12
Languages none
Challenge CR 9 (5,000 XP)
Pack Tactics. The wanamingo has advantage on an attack roll against a creature if at least one of the wanamingo's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The wanamingo queen makes one attack with its bite, and two with its tentacles.
Bite. Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Tentacle. Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage and 9 (2d8) radiation damage.





