Bloodworms
Bloodworm.png

Bloodworm Larva

Small beast


Armour Class 12 (natural armour)
Hit Points 16 (3d6 + 6)
Speed 30 ft., burrow 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 14 (+2) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 1/8 (25 XP)


Ambush Predator. If the bloodworm larva hits with an attack after moving using its burrow speed, it can disengage as a bonus action.

Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.

Corpse Cocoon. The bloodworm larva can hide in the corpse of a living creature at least one size larger than itself. Up to four larvae can occupy a large creature, eight a huge creature, or sixteen a gargantuan creature. Wisdom (Perception) checks to notice the presence of the larvae in their hiding place are made with disadvantage.

Actions

Bite. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.

Venomous Bloodworm Larva

Small beast


Armour Class 14 (natural armour)
Hit Points 52 (8d6 + 24)
Speed 30 ft., burrow 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 16 (+3) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Poisoned, Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 1 (200 XP)


Ambush Predator. If the bloodworm larva hits with an attack after moving using its burrow speed, it can disengage as a bonus action.

Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.

Corpse Cocoon. The bloodworm larva can hide in the corpse of a living creature at least one size larger than itself. Up to four larvae can occupy a large creature, eight a huge creature, or sixteen a gargantuan creature. Wisdom (Perception) checks to notice the presence of the larvae in their hiding place are made with disadvantage.

Actions

Bite. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage and 5 (2d4) poison damage.

Glowing Bloodworm Larva

Small beast


Armour Class 14 (natural armour)
Hit Points 84 (13d6 + 52)
Speed 30 ft., burrow 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 18 (+4) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 2 (450 XP)


Ambush Predator. If the bloodworm larva hits with an attack after moving using its burrow speed, it can disengage as a bonus action.

Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.

Corpse Cocoon. The bloodworm larva can hide in the corpse of a living creature at least one size larger than itself. Up to four larvae can occupy a large creature, eight a huge creature, or sixteen a gargantuan creature. Wisdom (Perception) checks to notice the presence of the larvae in their hiding place are made with disadvantage.

Actions

Bite. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage and 8 (2d8) radiation damage.

Bloodworm

Medium beast


Armour Class 15 (natural armour)
Hit Points 75 (10d8 + 30)
Speed 40 ft., burrow 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 16 (+3) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 2 (450 XP)


Ambush Predator. If the bloodworm larva hits with an attack after moving using its burrow speed, it can disengage as a bonus action.

Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.

Actions

Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Venomous Bloodworm

Medium beast


Armour Class 15 (natural armour)
Hit Points 127 (15d8 + 60)
Speed 40 ft., burrow 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 18 (+4) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Damage Resistances Poison
Condition Immunities Poisoned, Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 5 (1,800 XP)


Ambush Predator. If the bloodworm larva hits with an attack after moving using its burrow speed, it can disengage as a bonus action.

Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.

Actions

Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and 9 (2d8) poison damage.

Glowing Bloodworm

Small beast


Armour Class 15 (natural armour)
Hit Points 190 (20d8 + 100)
Speed 40 ft., burrow 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 20 (+5) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 6 (2,300 XP)


Ambush Predator. If the bloodworm larva hits with an attack after moving using its burrow speed, it can disengage as a bonus action.

Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.

Actions

Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and 13 (3d8) radiation damage.

Bloodworm Queen

Large beast


Armour Class 16 (natural armour)
Hit Points 210 (20d10 + 100)
Speed 50 ft., burrow 50 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 20 (+5) 2 (-4) 8 (-1) 6 (-2)

Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses tremorsense 120 ft., passive Perception 9
Languages none
Challenge 9 (5,000 XP)


Ambush Predator. If the bloodworm larva hits with an attack after moving using its burrow speed, it can disengage as a bonus action.

Dust Cloud. When a bloodworm moves on the surface it throws up a dust cloud that makes it harder to target, increasing its AC by 2 against ranged attacks.

Actions

Bite. Melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.

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