Food and Drink
Meals, Drinks, and Snacks
Item Cost Examples
Foods
Irradiated Meal 2-12 caps BlamCo Mac & CheeseCram, Egg (Any Variety), Fruit/Vegetable (Any Variety), InstaMash, Meat (Any Variety), Pork n’ Beans, Salisbury Steak, Yum Yum Deviled Eggs
Pure Meal 15-40 caps Fresh Carrot, Fresh Corn, Fresh Melon, Field Ration/MRE, Fresh Mutfruit, Institute Food Packet, Perfectly Preserved Pie, Preserved (Any Packaged Food)
Irradiated Solid Snack 1-5 caps Bubblegum, Dandy Boy Apples, Fancy Lads Snack Cakes, Gum Drops, Potato Crisps, Sugar Bombs
Pure Solid Snack 10-20 caps Preserved (Any Packaged Snack Food)
Drinks
Irradiated Drink 2-12 caps Dirty Water
Pure Drink 15-40 caps Institute Bottled Water, Purified Water, Refreshing Beverage
Irradiated Liquid Snack 1-5 caps Nuka Cola (Any Variety), Vim, Sunset Sarsaparilla
Pure Liquid Snack 10-20 caps Ice Cold Soda (Any Variety)
Alcohol Varies Bobrov’s Best Moonshine, Beer/Ale (Any Variety), Wine, Spirit (Any Variety)
Costs depend on rarity, dining experience, exclusivity, and profit margins.

Note that the costs given for food and beverages in the Meals, Drinks, and Snacks table are expressed as ranges. Prices for meals vary wildly based on multiple factors including: scarcity of food and drinks in the area, whether the meal represents supplies or a restaurant dining experience, and the class of customers an eatery is attempting to attract.

Food and Beverage Special Properties

Alcohol. A character can consume a number of alcoholic drinks (bottles of bear/cider/alcopops, glasses of wine, shots of spirits, etc.) equal to their Constitution modifier without significant effect. For each subsequent drink, they must make a Constitution saving throw beginning at DC 10 and increasing by 2 with each additional drink after the first save.

  • On the first failed save, the character becomes drunk and suffer disadvantage on ability checks, attack rolls, and saving throws.
  • On the second failed save, the character’s speed is halved.
  • On the third failed save, the character falls unconscious for 3d4 hours.

The effects of drunkenness end after a long rest or a minimum of 8 hours unconsciousness, after which the character makes a DC 10 Constitution saving throw, becoming hungover until their next short rest on a failed save. While hungover, a creature has disadvantage on its ability checks.

Irradiated Drink. Make a DC 10 Constitution saving throw at the beginning of the next day following the drink (or drinks), gaining a level of radiation poisoning on a failed save.

Imbibe 2-3 drinks per day to avoid dehydration.

Irradiated Meal. Make a DC 10 Constitution saving throw at the beginning of the next day following the meal (or meals), gaining a level of radiation poisoning on a failed save.

Eat 2-3 meals per day to avoid starvation.

Irradiated Liquid Snack. Drink to temporarily recover a step of Exhaustion. Moves one step along the Exhaustion track again at the end of the current encounter. You may only gain the benefit of one snack per encounter.

Make a DC 10 Constitution saving throw at the beginning of the next day following the snack (or snacks), gaining a level of radiation poisoning on a failed save.

Imbibe 3 liquid snacks to substitute for a drink.

Irradiated Solid Snack. Eat to temporarily recover a step of Exhaustion. Moves one step along the Exhaustion track again at the end of the current encounter. You may only gain the benefit of one snack per encounter.

Make a DC 10 Constitution saving throw at the beginning of the next day following the snack (or snacks), gaining a level of radiation poisoning on a failed save.

Eat 3 solid snacks to substitute for a meal.

Pure Drink. Imbibe 2-3 drinks per day to avoid dehydration.

Pure Meal. Eat 2-3 meals per day to avoid starvation.

Pure Liquid Snack. Drink to temporarily recover a step of Exhaustion. Moves one step along the Exhaustion track again at the end of the current encounter. You may only gain the benefit of one snack per encounter.

Imbibe 3 liquid snacks to substitute for a drink.

Pure Solid Snack. Eat to temporarily recover a step of Exhaustion. Moves one step along the Exhaustion track again at the end of the current encounter. You may only gain the benefit of one snack per encounter.

Eat 3 solid snacks to substitute for a meal.

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