Meals, Drinks, and Snacks | ||
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Item | Cost | Examples |
Foods | ||
Irradiated Meal | 2-12 caps | BlamCo Mac & CheeseCram, Egg (Any Variety), Fruit/Vegetable (Any Variety), InstaMash, Meat (Any Variety), Pork n’ Beans, Salisbury Steak, Yum Yum Deviled Eggs |
Pure Meal | 15-40 caps | Fresh Carrot, Fresh Corn, Fresh Melon, Field Ration/MRE, Fresh Mutfruit, Institute Food Packet, Perfectly Preserved Pie, Preserved (Any Packaged Food) |
Irradiated Solid Snack | 1-5 caps | Bubblegum, Dandy Boy Apples, Fancy Lads Snack Cakes, Gum Drops, Potato Crisps, Sugar Bombs |
Pure Solid Snack | 10-20 caps | Preserved (Any Packaged Snack Food) |
Drinks | ||
Irradiated Drink | 2-12 caps | Dirty Water |
Pure Drink | 15-40 caps | Institute Bottled Water, Purified Water, Refreshing Beverage |
Irradiated Liquid Snack | 1-5 caps | Nuka Cola (Any Variety), Vim, Sunset Sarsaparilla |
Pure Liquid Snack | 10-20 caps | Ice Cold Soda (Any Variety) |
Alcohol | Varies | Bobrov’s Best Moonshine, Beer/Ale (Any Variety), Wine, Spirit (Any Variety) |
Costs depend on rarity, dining experience, exclusivity, and profit margins. |
Note that the costs given for food and beverages in the Meals, Drinks, and Snacks table are expressed as ranges. Prices for meals vary wildly based on multiple factors including: scarcity of food and drinks in the area, whether the meal represents supplies or a restaurant dining experience, and the class of customers an eatery is attempting to attract.
Food and Beverage Special Properties
Alcohol. A character can consume a number of alcoholic drinks (bottles of bear/cider/alcopops, glasses of wine, shots of spirits, etc.) equal to their Constitution modifier without significant effect. For each subsequent drink, they must make a Constitution saving throw beginning at DC 10 and increasing by 2 with each additional drink after the first save.
- On the first failed save, the character becomes drunk and suffer disadvantage on ability checks, attack rolls, and saving throws.
- On the second failed save, the character’s speed is halved.
- On the third failed save, the character falls unconscious for 3d4 hours.
The effects of drunkenness end after a long rest or a minimum of 8 hours unconsciousness, after which the character makes a DC 10 Constitution saving throw, becoming hungover until their next short rest on a failed save. While hungover, a creature has disadvantage on its ability checks.
Irradiated Drink. Make a DC 10 Constitution saving throw at the beginning of the next day following the drink (or drinks), gaining a level of radiation poisoning on a failed save.
Imbibe 2-3 drinks per day to avoid dehydration.
Irradiated Meal. Make a DC 10 Constitution saving throw at the beginning of the next day following the meal (or meals), gaining a level of radiation poisoning on a failed save.
Eat 2-3 meals per day to avoid starvation.
Irradiated Liquid Snack. Drink to temporarily recover a step of Exhaustion. Moves one step along the Exhaustion track again at the end of the current encounter. You may only gain the benefit of one snack per encounter.
Make a DC 10 Constitution saving throw at the beginning of the next day following the snack (or snacks), gaining a level of radiation poisoning on a failed save.
Imbibe 3 liquid snacks to substitute for a drink.
Irradiated Solid Snack. Eat to temporarily recover a step of Exhaustion. Moves one step along the Exhaustion track again at the end of the current encounter. You may only gain the benefit of one snack per encounter.
Make a DC 10 Constitution saving throw at the beginning of the next day following the snack (or snacks), gaining a level of radiation poisoning on a failed save.
Eat 3 solid snacks to substitute for a meal.
Pure Drink. Imbibe 2-3 drinks per day to avoid dehydration.
Pure Meal. Eat 2-3 meals per day to avoid starvation.
Pure Liquid Snack. Drink to temporarily recover a step of Exhaustion. Moves one step along the Exhaustion track again at the end of the current encounter. You may only gain the benefit of one snack per encounter.
Imbibe 3 liquid snacks to substitute for a drink.
Pure Solid Snack. Eat to temporarily recover a step of Exhaustion. Moves one step along the Exhaustion track again at the end of the current encounter. You may only gain the benefit of one snack per encounter.
Eat 3 solid snacks to substitute for a meal.