Ammunition

The following table lists types of ammunition available for various ranged weapons. The ammunition is arranged in a rough order of rarity—ammunition at the top of the table is generally much easier to find or make than ammunition towards the bottom. GMs can refer to this table when planning what ammunition they want to make available to their players during an adventure.

Ammunition
Ammunition Box Cost Per Round Cost Weight
Ordered from most common to rarest ammunition types.
Salvage (1 round) 1 cap 0.4 lb.
Arrow (1 round) 1 cap 0.2 lb.
Bolt (1 round) 1 cap 0.2 lb.
.38 (50 rounds) 40 caps 1 cap
5mm (50 rounds) 40 caps 1 cap
10mm (50 rounds) 90 caps 2 caps
5.56mm (20 rounds) 30 caps 2 caps
.45 (20 rounds) 50 caps 3 caps
12 guage Shells (20 rounds) 50 caps 3 caps
.308 (20 rounds) 50 caps 3 caps
.357 (20 rounds) 50 caps 3 caps
Fusion Cell (20 rounds) 50 caps 3 caps
Flare (1 round) 2 caps
7.62mm (20 rounds) 30 caps 2 caps
.45-70 (20 rounds) 50 caps 3 caps
.44 (20 rounds) 50 caps 3 caps
Plasma Cartridge (10 rounds) 40 caps 5 caps
.50 (10 rounds) 30 caps 4 caps
Railway Spike (1 round) 1 cap 0.4 lb.
Gamma Round (10 rounds) 90 caps 10 caps
Flamer Fuel (1 round) 1 cap
Harpoon (1 round) 1 cap 2 lb.
2mm Electromagnetic Cartridge (10 rounds) 90 caps 10 caps
Cryo Cell (1 round) 10 caps
Syringe, Bleed Out (1 round) 20 caps
Syringe, Bloatfly Larva (1 round) 10 caps
Syringe, Pax (1 round) 40 caps
Syringe, Lock Joint (1 round) 40 caps
Syringe, Berserk (1 round) 50 caps
Syringe, Radscorpion Venom (1 round) 65 caps
Syringe, Yellow Belly (1 round) 55 caps
Syringe, Endangerol (1 round) 60 caps
Syringe, Mind Cloud (1 round) 70 caps
Missile (1 round) 25 caps 7 lb.
Fusion Core (1 core providing 500 rounds) 200 caps 4 lb.
Mini Nuke (1 round) 500 caps 12 lb.
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