Melee Weapons
Melee Weapons
Weapon Cost Damage Weight Properties Modifications
Hammer 6 caps 1d4 bludgeoning 1 lb. Finesse, Light Spiked
Hand Axe/Machete 20 caps 1d6 slashing 2 lb. Light Serrated Blade
Baseball Bat/Mallet 15 caps 1d6 bludgeoning 3 lb. Light Heavy, Spiked, Rocket
Switchblade 10 caps 1d4 piercing 1 lb. Finesse, Light Serrated Blade
Throwing Knife 4 caps 1d4 piercing 0.4 lb. Finesse, Light, Thrown (range 20/60)
Alien Shock Baton 1d6 bludgeoning, 1d8 electrical 2 lb. Finesse, Light
Assaultron Blade 50 caps 1d8 slashing 3 lb. Versatile (d10) Electrified
Baton 15 caps 1d6 bludgeoning 2 lb. Finesse, Light Electrified, Stun Pack
Combat Knife 30 caps 1d6 piercing 3 lb. Finesse, Light Electrified, Electrified Serrated Blade, Serrated Blade
Deathclaw Gauntlet 75 caps 1d12 slashing 10 lb.
Lead Pipe/Tire Iron/Pipe Wrench 25 caps 1d8 bludgeoning 3 lb. Versatile (d10) Heavy, Hooked, Spiked
Mr. Handy Buzz Blade 130 caps 2d8 slashing 10 lb. Two-handed Electrified
Pole Hook 30 caps 1d12 piercing 7 lb. Two-handed Electrified
Power Fist 100 caps 3d4 bludgeoning 4 lb. Heating Coil, Spiked
Ripper 50 caps 2d6 slashing 6 lb. Electrified
Shishkebab 200 caps 1d6 slashing, 1d6 fire 3 lb. Flame Jets
Sledgehammer 50 caps 2d4 bludgeoning 12 lb. Two-handed Heavy, Rocket, Spiked
Super Sledge 180 caps 4d4 bludgeoning 20 lb. Two-handed Stun Pack
Sword 50 caps 1d8 piercing 3 lb. Finesse Electrified, Electrified Serrated Blade, Serrated Blade

Melee Weapon Modifications

See the Melee Weapon Modifications page.

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