Although nearly brought to extinction by invasive grey squirrels, red squirrels were preserved in Britain thanks to conservation efforts. Both red and grey squirrels have survived the Great War through mutation, becoming far larger than they were pre-War. For some reason, red radsquirrels appear to have mutated far more significantly, growing much larger than their grey cousins. Now, it’s the turn of the greys to become threatened by the spread of the reds.
At some point a few decades back an even larger, four-armed variety of red radsquirrel appeared in the wild. It’s practically a certainty that these monstrous squirrels are not the result of simple radioactive mutation, and were likely created in a lab. Wherever they’re from originally, they are spreading rapidly now they are out in the wild.
Grey Radsquirrel
Small beast
Armour Class 14
Hit Points 14 (4d6)
Speed 30 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 10 (+0) | 3 (-4) | 12 (+1) | 7 (-2) |
Skills Acrobatics +6, Perception +3, Stealth +6
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 13
Languages none
Challenge 1/4 (50 XP)
Keen Senses. The radsquirrel has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.
Actions
Bite. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Rock. Ranged weapon attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.
Red Radsquirrel
Medium beast
Armour Class 13
Hit Points 38 (7d8 + 7)
Speed 40 ft., climb 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 3 (-4) | 12 (+1) | 7 (-2) |
Skills Acrobatics +5, Perception +3, Stealth +5
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 13
Languages none
Challenge 1/2 (100 XP)
Keen Senses. The radsquirrel has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.
Actions
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Rock. Ranged weapon attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Mutant Radsquirrel
Large beast
Armour Class 13 (natural armour)
Hit Points 95 (13d10 + 26)
Speed 40 ft., climb 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 3 (-4) | 12 (+1) | 7 (-2) |
Skills Acrobatics +4, Perception +3, Stealth +4
Damage Immunities Radiation
Condition Immunities Radiation Sickness
Senses passive Perception 13
Languages none
Challenge 3 (700 XP)
Keen Senses. The radsquirrel has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.
Actions
Multiattack. The radsquirrel mutant makes one bite attack and four claw attacks, or hurls four rocks.
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Claw. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Rock. Ranged weapon attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.